General Discussion abbreviations:
AH: Auction House
BCA: Breast Cancer Awareness (Seasonal Promotion)
CJ2k: Chris Johnson (Often referring to his Flashback card)
Dom: Domination (Live event/Set for Domination Gronkowski)
ET3: Earl Thomas III
FA: Free Agents (Live event/Set)
FB: Flashback (Set/Players)
FE: Final Edition (Seasonal Promotion)
FO: Football Outsiders (Players)
GC: Game Changers (Live event/Set)
H2H: Head-to-Head
LQS: Large Quicksell (Set)
LvL: League vs. League
MF: Most Feared (Seasonal Promotion)
MM: Madden Mobile or Mobile Master (Set)
MUT: Madden Ultimate Team
NTL: "Night Train" Lane (Also known as Dick "Night Train" Lane)
OBJ: Odell Beckham Jr.
OOP: Out of position (referring to cards with players at different positions than their original card)
PH: Position Heroes (Seasonal Promotion)
QS: Quicksell (Set)
RS: Rising Stars
RTTR: Road to the Ring (Live event/Set for Road to the Ring Players)
RTTP: Road to the Playoffs (Promotional event that started in October/November)
RZ: Redzone (referring to the Redzone pack)
SB: Super Bowl
Sig: Signature (Signature Players)
TOTW: Team of the Week (Weekly event/Players)
TOTY: Team of the Year (end of year Promotion/Players)
UF: Ultimate Freeze (Seasonal Promotion)
Vet: Veterans (Live event/Set)
Player Attribute Abbreviations:
(OVR) Overall – The overall rating of a player depending on
key attributes for his position
(SPD) Speed – The player’s top speed
(ACC) Acceleration – How fast the player reaches top speed
(STR) Strength – How strong the player is
(AGI) Agility – How fast a player can switch directions and
how much space it takes to do so
(AWR) Awareness – A player’s ability to react and adjust
(CTH) Catching – How well the player can catch
(CAR) Carrying – How well the player holds onto the
football. A higher rating means the less chance of a fumble.
(THP) Throw Power – How far a player can throw the ball and
how fast a thrown ball gets to its target
(THA) Throw Accuracy – How accurate a player throws,
replaced by new attributes of short, medium and deep
(SAC) Short Accuracy – How accurate a player throws short
passes
(MAC) Medium Accuracy – How accurate a player throws medium
passes
(DAC) Deep Accuracy – How accurate a player throws deep
passes
(PAC) Play Action – Determines the play action effectiveness
for the QB position
(RUN) Throw on the run – Accuracy when throwing on the run,
rolling out or when feet are not set
(KPW) Kick Power – A kicker’s power
(KAC) Kick Accuracy – A kicker’s accuracy
(RBK) Run Block – How well a player run blocks, used mainly
in simulated games only
(PBK) Pass Block – How well a player pass blocks, used
mainly in simulated games only
(TAK) Tackle – Ability to tackle
(JMP) Jumping – Ability to jump and how high
(RET) Return – Skill of the player as a punt or kick
returner
(INJ) Injury – The likelihood of an injury
(STA) Stamina – The player’s stamina level and how soon he
will tire
(TGH) Toughness – How well a player can recover from
injuries and the severity of injuries
(TRK) Trucking – Player’s ability to run over a defender
attempting a tackle
(ELU) Elusiveness – Likely the ability to escape tackles (or
perhaps sacks)
(BCV) Ball Carrier Vision – Ability to spot the open field
(SFA) Stiff Arm – Players ability to stiff arm
(SPM) Spin Move – Players ability to spin
(JKM) Juke Move – Players ability with the juke move
(IBK) Impact Blocking – Blockers ability to make a leveling
block in the open field
(RBK-STR) Run block strength – how well a player can succeed
in locking up a defender while run blocking
(RBK-FT) Run block footwork – how well a player can succeed
in pushing a defender while run blocking. Scales the speed of initial moves at
the snap.
(PBK-STR) Pass block strength – how well a player performs
when the defender is performing power moves against him
(PBK-FT) Pass block footwork – how well a player performs
when the defender is performing finesse moves against him. Scales the speed of
initial moves at the snap
(POW) Hit Power – The strength of the players hit, which can
determine the success of a tackle or the possibility of a fumble, and ability
to wear out or injure a player being hit
(PMV) Power Moves – The ability to bull rush, chuck and/or
overpower a block
(FIN) Finesse Moves – The ability to perform swim moves and
spins moves against a block
(BKS) Block Shedding – How well the player can shed a block.
(PUR) Pursuit – Skill in finding and pursuing the ball
carrier and ability to take a direct line of pursuit on a quarterback or ball
carrier
(PRC) Play Recognition – The ability to recognize plays
(MAN) Man Coverage – Man coverage skills
(ZONE) Zone Coverage – Zone coverage skills
(SPC) Spectacular Catch – Ability to make spectacular
catches such as one handed catches
(CIT) Catch in Traffic – Ability to catch when in coverage
or surrounded by defenders
(RTE) Route Running Rating – ability to execute routes and
cuts and the speed to execute routes and cuts
(PRESS) Press Rating – ability to maintain a press coverage
around the line of scrimmage
(RELEASE) Release Rating – Ability to get around or beat
press coverage
(SWG) Old Spice Swagger – The chance that a player will
celebrate in the endzone
What does FF's mean? a player needs 2+ INT, FFs, TFL or Sacks. Can not figure out what FF is?????
ReplyDeleteForced fumbles
ReplyDelete