Showing posts with label Guides. Show all posts
Showing posts with label Guides. Show all posts

How to Snipe in Madden Mobile

We've been getting a lot of question concerning sniping in Madden Mobile. So, we'll give you a quick run-down of what sniping is and how you can make millions of coins off it:


Sniping is the art of buying players in the Auction House faster than anyone else. Here's what you need to know about the auction house:

-When another player puts a card on the Auction House, you'll be able to see it at a certain predetermined time
-The Auction house will update every 5 minutes, usually at xx;00 or xx;01 and xx;05 or xx;06. Try refreshing the auction house until you see new cards released.
-The classic way of sniping is beating everyone to the punch. Pressing the card and then the BIN button faster than anyone else.
-If you're not fast enough, it's understandable. You're fighting several thousands of players for the same card and a few thousands bots too.
-Many users have bots that can click much faster than you can
-You can sometimes beat the bots by having a better filter; however, these can be difficult to obtain

If you're looking for more guides, go to our Beginners Guide to find all the information you need.


How to easily get League Achievement 99 Emmitt Smith and 99 Jerry Rice

Two of the best players in the game can be gotten for free and easily! If you've not joined a league, do so to get 99 HB Emmitt Smith and 99 WR Jerry Rice. You'll need to join a league that hasn't finished the League Achievements yet to get these players.



Firstly, you'll need a mountain of rushing and receiving yards to get there, but luckily you wont need to grind endless season games to get there. The fastest way to get there is to play each other in the league, drive by drive. If a couple of guys gang up, put in all-bronze defenses, you'll be running up and down the field as you wish. Target either only rushing or passing first and finish the achievement. Thereafter, you can start running backwards to gain extra yards per drive. Here's the short summary:

-Find a league of like-minded users
-All put in all-bronze defenses
-Run 80+ yards each drive
-When you've gotten Emmitt Smith, get to passing
-Pass for a first down, then rush backward to your own 1-yard line
-You'll get about 600+ yards each drive

Here's the requirements for each achievement:

Passing League:
Tier 1 - 50k - Pro Pack
Tier 2 - 100k - 6 Trophy Pack
Tier 3 - 200k - 1 Elite Trophy
Tier 4 - 250k - Premium Pack
Tier 5 - 500k - Legendary Pack
Tier 6 - 750k - Elite QB Pack
Tier 7 - 1m - LA Jerry Rice

Rushing League:
Tier 1 - 25K - Pro Pack
Tier 2 - 50k - 6 Trophy Pack
Tier 3 - 100k - 1 Elite Trophy
Tier 4 - 200k - Premium Pack
Tier 5 - 300k - Legendary Pack
Tier 6 - 500k - Elite Offensive Line Pack
Tier 7 - 750k - LA Emmitt Smith

Unstoppable:
Tier 1 - 100 wins - Pro Pack
Tier 2 - 200 wins - 6 Trophy Pack
Tier 3 - 500 wins - 1 Elite Trophy
Tier 4 - 750 wins - Premium Pack
Tier 5 - 1000 wins - Legendary Pack
Tier 6 - 1500 wins - Elite PR Pack
Tier 7 - 2500 wins - LA Devin Hester

Grinding for Odell Beckham Jr. Guide

So, you want the best player in Madden Mobile 16? Odell Beckham Jr, together with Domination Gronkowski, are must have players for every offense. But the grind can be extremely long! Here's a guide to finishing the OBJ Mobile Masters set as fast as possible.

Season Games:

There's no real quick guide for this one except for just grinding it out. However, there are way of making it easier and more comfortable. You're going to need to win 10 Super Bowls! You need to win 10 games a season to make it to the playoffs, so make sure to win the 10 first games of each season. Thereafter, you can forfeit the next 6 games. This will also make the Playoff games easier as the level drops. Up until some weeks ago, it was possible to forfeit whenever, but they changed that to after halftime.
Run the football! If you're running the ball for first downs each time, you can just run down the clock. Use all 20 seconds on each play and a whole drive can take up to 2 quaters. Find something to do in the meanwhile. The newest iOS allows for picture-in-picture while in Madden, so watch a movie or tv-show in the meanwhile.


Set Master:

Make sure to finish all the sets that you possibly can. You're going to need 90 sets to get the last Set Master Collectible. Finish all the easiest first, such as the daily events (Gameplan and Daily Warm-up) and the upgrades (Quicksell, Large Quicksell, Gold Player, Bronze-Silver-Gold trophy exchange, Bronze-Silver-Gold player trade-in and the Bronze-Silver player exchange). After that, it does get a little tricky if you don't have that many coins. Make sure to finish the team sets under 'Players'. You're going to need 3 bronze players, 4 silver players, 2 bronze trophies and 3 silver trophies. The set is going to result in 2,500 coins and a gold player that usually averages about 2,000 on the auction house, so you'll also be able to get a little profit from that set. Thereafter, the easiest sets are Season Promotions. There are usually a few sets that require little or no effort, so make sure to pick up those.
If you should have any remaining sets, try the team captain sets. You're probably not going to profit from those sets, but it could upgrade your team with new Captain players.


League Master:

If you're not already in a league, find one now! If you're a beginner, apply for as many leagues as possible until one takes you in. Search for leagues where the other teams are about equal to your own. Be sure to play all of your 3 daily drives! The time it takes to finish this set is out of your hands, as you can only receive one League Collectible a day.


Live event Master: 

You're going to need to win 280 live events to get this one (playing the same live event twice dosen't count). Be sure to play all the live events available, especially during a seasonal promotion. A good tip is to login every 3 hours and finish the events that are on. That way you're sure to get all live events covered.


Division Master:

You can read all about how to reach the Hall of Fame by clicking here.


So, how long should it take to finish the whole set? Well, it's not going to happen overnight! Just put in the daily effort every day and all of the sets should slowly finish. You're probably looking at a few weeks, but it's worth it for the best player in the game. 
Is it worth doing so late in the season? Absolutely. Once you've conquered Odell, you've basically conquered what Madden EA Mobile 16 has to offer.    



Madden Mobile FAQ

About Madden 16 Mobile

Q: How do i get to play Madden Mobile?
A: You can download Madden Mobile from the App-store or Google Play, depending on your device. 

Q: Can i play it on my Mac/PC?
A: Madden Mobile is intended and designed for mobile devices. There are ways to playing it on a PC/Mac, but that requires external software (such as Bluestacks) and is not recommended!

Q: How is Madden 16 Mobile different from the Console version of Madden?
A: First off, Madden 16 Mobile is a free version of what is know as MUT (Madden Ultimate Team) which is known from the console version. Madden 16 Mobile and MUT work similarly, but have slight differences in the cards that are available. 

Q: Is hacking/cheating a problem in Madden 16 Mobile? 
A: To some degree. There are still a few bugs and glitches that need patching, but generally it's a very solid game. Most problems stem from user error. Do not trust people you do not know with your account/coins/trading. 

Coins and auction house

Q: How can i get coins?
A: By playing Live-events, Season Games or Head-To-Head games

Q: How do i get a lot of coins?
A: Learn to use the auction house. Basically, you need to find cards that you can buy for cheap and sell for more that you paid for. 

Q: What does the auction house 10% mean?
A: When you've sold an item, the auction house will take 10% of the total price it sold for

Q: What is sniping?
A: Buying items on the auction house as they release. The auction house updates it contents every 5 minutes, so it's a question of being first to buy it.

Q: I tried to snipe, but it keeps telling me that the item is already sold
A: There's a good reason for this! You're competing with thousands of other players for the same cards and probably also thousands of bots. Sniping can be difficult, try some less popular cards.

Q: What are bots?
A: Generally know as sniping bots, they're programmed to buy items on the auction house. As cards are released into the auction house every 5 minutes, the bots will beat you every time when it comes to who can click the fastest. 

Q: How do i get a bot?
A: Don't! It's slowly ruining the game 

Q: I have X player/collectible. How much should I sell them for?
A: Open Madden Mobile, search the card in your AH (Auction House), and post for 5% below the lowest listing you see.

Q: I want X player/collectible. How much should I buy them for?
A: Open Madden Mobile, search the card in your AH, and buy if you see a price that you find acceptable. If you don't see an acceptable price, check a few times per day until you see one. If after a few days you don't see an acceptable price, adjust your expectations.

Q: I need coins so I posted a card for 500% of its market value. Will you please buy it?
A: No.

Players, Sets and Promotions

Q: I have more than one card of a certain player. Can i have him twice in my starting line-up?
A: Generally, you can not. But there's a few exceptions to this, but we won't go into detail about it. 

Q: How do the boosts works (Like +1 spd, +1 awr etc.)
A: Some players have boosts. Game Changers and Flashback cards generally have boosts that influence your whole line-up. Team Captains and Team MVPs only boost those players from their real NFL team in your line-up. 

Q: Which boosts are the best
A: Generally, awareness and speed or agility will help your team the most.

Q: When I look at certain teams line-up, there are players with high ratings. When i search for them in the Auction House, they have a different rating.
A: That's because of the team boosts. Players on the auction house are shown without boosts. 

Q: My weekly Coin-up challenge will only sell for 100 coins.
A: Wait until Tuesday! The system needs to be updated before you can be fully reimbursed.

Q: I see that a new promo is coming out/the market should be depressed soon? Should I sell my entire team?
A: No.

Q: How do I scramble?
A: Move the analog stick in the direction you want to scramble in, but make sure the QB's body is facing the direction you are scrambling in. Because of this, righties only scramble right and lefties only scramble left.
   
Q: Will Madden Mobile reset? 
A: Yes. The market is already too over saturated, it would not be profitable for EA (the game is free), and lots of players changed teams/don't deserve their ratings. The game resets in mid-August and everything gets reset except for your Madden Cash

 Q: I saw something that Mr. Freeze, Madden Mobile Gods, or some other YouTuber/MM Player did or said that I disagree with. Can I hate on them here?
A: Sure, why not!

Madden Mobile Abbreviations explained (List):

Are you new to the game and have a difficult time understanding the many abbreviations that users use on forums, in-game chats and social media? Then you're in luck, as MaddenMobileManiacs explains these abbreviations:


General Discussion abbreviations:

AH: Auction House
BCA: Breast Cancer Awareness (Seasonal Promotion)
CJ2k: Chris Johnson (Often referring to his Flashback card)
Dom: Domination (Live event/Set for Domination Gronkowski) 
ET3: Earl Thomas III
FA: Free Agents (Live event/Set)
FB: Flashback (Set/Players)
FE: Final Edition (Seasonal Promotion)
FO: Football Outsiders (Players)
GC: Game Changers (Live event/Set)
H2H: Head-to-Head
LQS: Large Quicksell (Set)
LvL: League vs. League
MF: Most Feared (Seasonal Promotion)
MM: Madden Mobile or Mobile Master (Set)
MUT: Madden Ultimate Team
NTL: "Night Train" Lane (Also known as Dick "Night Train" Lane)
OBJ: Odell Beckham Jr. 
OOP: Out of position (referring to cards with players at different positions than their original card)
PH: Position Heroes (Seasonal Promotion)
QS: Quicksell (Set)
RS: Rising Stars
RTTR: Road to the Ring (Live event/Set for Road to the Ring Players)
RTTP: Road to the Playoffs (Promotional event that started in October/November)
RZ: Redzone (referring to the Redzone pack)
SB: Super Bowl
Sig: Signature (Signature Players)
TOTW: Team of the Week (Weekly event/Players)
TOTY: Team of the Year (end of year Promotion/Players)
UF: Ultimate Freeze (Seasonal Promotion)
Vet: Veterans (Live event/Set)



Player Attribute Abbreviations:

(OVR) Overall – The overall rating of a player depending on key attributes for his position
(SPD) Speed – The player’s top speed
(ACC) Acceleration – How fast the player reaches top speed
(STR) Strength – How strong the player is
(AGI) Agility – How fast a player can switch directions and how much space it takes to do so
(AWR) Awareness – A player’s ability to react and adjust
(CTH) Catching – How well the player can catch
(CAR) Carrying – How well the player holds onto the football. A higher rating means the less chance of a fumble.
(THP) Throw Power – How far a player can throw the ball and how fast a thrown ball gets to its target
(THA) Throw Accuracy – How accurate a player throws, replaced by new attributes of short, medium and deep
(SAC) Short Accuracy – How accurate a player throws short passes
(MAC) Medium Accuracy – How accurate a player throws medium passes
(DAC) Deep Accuracy – How accurate a player throws deep passes
(PAC) Play Action – Determines the play action effectiveness for the QB position
(RUN) Throw on the run – Accuracy when throwing on the run, rolling out or when feet are not set
(KPW) Kick Power – A kicker’s power
(KAC) Kick Accuracy – A kicker’s accuracy
(RBK) Run Block – How well a player run blocks, used mainly in simulated games only
(PBK) Pass Block – How well a player pass blocks, used mainly in simulated games only
(TAK) Tackle – Ability to tackle
(JMP) Jumping – Ability to jump and how high
(RET) Return – Skill of the player as a punt or kick returner
(INJ) Injury – The likelihood of an injury
(STA) Stamina – The player’s stamina level and how soon he will tire
(TGH) Toughness – How well a player can recover from injuries and the severity of injuries
(TRK) Trucking – Player’s ability to run over a defender attempting a tackle
(ELU) Elusiveness – Likely the ability to escape tackles (or perhaps sacks)
(BCV) Ball Carrier Vision – Ability to spot the open field
(SFA) Stiff Arm – Players ability to stiff arm
(SPM) Spin Move – Players ability to spin
(JKM) Juke Move – Players ability with the juke move
(IBK) Impact Blocking – Blockers ability to make a leveling block in the open field
(RBK-STR) Run block strength – how well a player can succeed in locking up a defender while run blocking
(RBK-FT) Run block footwork – how well a player can succeed in pushing a defender while run blocking. Scales the speed of initial moves at the snap.
(PBK-STR) Pass block strength – how well a player performs when the defender is performing power moves against him
(PBK-FT) Pass block footwork – how well a player performs when the defender is performing finesse moves against him. Scales the speed of initial moves at the snap
(POW) Hit Power – The strength of the players hit, which can determine the success of a tackle or the possibility of a fumble, and ability to wear out or injure a player being hit
(PMV) Power Moves – The ability to bull rush, chuck and/or overpower a block
(FIN) Finesse Moves – The ability to perform swim moves and spins moves against a block
(BKS) Block Shedding – How well the player can shed a block.
(PUR) Pursuit – Skill in finding and pursuing the ball carrier and ability to take a direct line of pursuit on a quarterback or ball carrier
(PRC) Play Recognition – The ability to recognize plays
(MAN) Man Coverage – Man coverage skills
(ZONE) Zone Coverage – Zone coverage skills
(SPC) Spectacular Catch – Ability to make spectacular catches such as one handed catches
(CIT) Catch in Traffic – Ability to catch when in coverage or surrounded by defenders
(RTE) Route Running Rating – ability to execute routes and cuts and the speed to execute routes and cuts
(PRESS) Press Rating – ability to maintain a press coverage around the line of scrimmage
(RELEASE) Release Rating – Ability to get around or beat press coverage

(SWG) Old Spice Swagger – The chance that a player will celebrate in the endzone

Overview of Guides

Looking for Madden Mobile guides? Here's Madden Mobile Maniacs guides for beginners and advanced:

Frequently Asked Questions

Beginner Guide - Fundamentals of Madden Mobile

How to make Coins

How to reach Hall Of Fame in Head-To-Head (H2H)

How to get Odell Beckham Jr.

The 7-Step Program to becoming rich in Madden Mobile

Madden Mobile Abbreviations Explained

How to stop fumbles

Running with the QB?

Looking for Free Coins?

How to easily get League Achievement 99 Emmitt Smith and 99 Jerry Rice

How to Reach Hall of Fame in H2H

Getting that last OBJ collectible can be a real grinder if you find it difficult to win games in head-to-head, but don't worry. Here's a quick guide to how you'll reach it within a week.
Set Custom countersRemember to counter your opponent! Like a game of poker, once someone has challenged you, they'll have to show their cards. Every time someone does a drive, they leave behind their gameplan, so customize counters after every time someone challenges you and after every drive.
Many players like to stick to only a few plays. Counter those, and they wont stand a chance. Other players like to use a variety of plays, but those tend to be within the same category (deep passes, short passes, runs etc.). Find the tendency in their playing style and counter plays that you would expect based on their play-calling tendency.
Basically, setting counters is the most important part of getting fans.
Your base-counters are also important. Statistically, the most used plays are the short running plays. Make sure to counter QB sneaks, HB and FB dives. This will also prevent players from getting those easy two-point conversions.

Find your style on offenseThis is easily the most frustrating part of the game. Getting countered, can't complete a pass, can't run anywhere, getting picked off, fumbles all over the place etc..
Playing offense is all about finding something that works on a consistent basis.
Reduce the riskTurnovers are all too prevalent in H2H. Therefore, stick to low-risk plays. The goal should be to get in the end-zone in the fewest amount of plays possible. The more time you spend on the field, the higher the risk of fumbles! Running plays can be tricky because you'll have to truck several defenders just to gain those few yards, and he'll end up fumbling the ball a lot. If you run the ball, reach for the sidelines. If you catch the ball in either side, make the business decision instead and get out of bounds instead of getting those few extra yards. If you can avoid contact, you'll eliminate the risk of fumbling. Additionally, you can choose not to catch the kickoffs and reduce the risk of your KR fumbling, but be aware of the risk of the kicking team recovering the ball.
TE Corner routesMastering the TE Corner route is key to quick touchdowns!
If you already have Domination Gronkowski, that's a great way to make a living. There are about 5-6 plays in the playbook with a TE corner route, so figure out which ones aren't countered. Throwing the Corner route also requires for you to find the appropriate amount of speed on the throw; throw it too high and the safety will close in on the pass, throw it too fast and it wont go over the head of the safety. Mastering the touch of Corner pass is key, and once you've mastered it, you'll be dumping it right over the head of the safety every time.
Use your HB in the passing game   
The HB can be a very valuable asset in the passing game. If nothing seems to be working, look for your HB to be open. HB angle is a great play to spam, if left uncountered. Throw to the HB if you're being countered on a deep pass. Generally, be aware of where your HB is going to be on each play, because he'll bail you out once you're in trouble.
Identify the best match-ups in the passing gameFinding the mismatches is key to an efficient passing game. The HB or TE will often have the best match-ups in man-coverage. If that's the case, let it fly to the TE on a Corner or Seem route and let him make the play. Are you more conservative, the stick, in, out or deep out routes work well too. HB angle or HB option are other great plays for finding yards with your HB.
How about my WRs?Your WRs can be a liability in the passing game since they're matched up against the quick corners. If your WR turns out to be a lot quicker than the CB, and you have single coverage, then go for the deep pass. But otherwise the WR routes take too long to develop and are risky.

So, how do you reach the hall of fame? Well, the key really is playing defense. If you're struggling to move the ball, chances are that so are they. Kick the field goals and take the guaranteed points instead of risking too much. Slowly, but surely, you'll find yourself in the hall of fame soon enough.

Beginners guide to Mobile Madden 16

Are you new and intrigued by Madden Mobile? Sure you are, who wouldn't be. You've probably also played for a few days and gotten the lay of the land. You've probably scraped in a few silver or gold players and a few thousand coins. But you're probably also wondering how other players have millions of coins and a 100 ovr team while you're stuck at 79.
Well, Madden Mobile works a lot like the real world. The top players sit on all the coins. But there's a way to become rich. It's all about understanding the marked (auction house) and following the trends. But lets start at the very basics of the game:
There are 3 auction houses in the game. If you're wondering which one you're in, go to Auctions > Search > Player Name "Insert 'Tim Tebow'" > Price "Buy Now = 999111 - 99933". If the majority of Tebows are sold for 999111, you're in Auction House 1, 999222 for Auction house 2 and 999333 for Auction house 3.
Playing Live Events and Season games can be a great way to start off by, but you'll slowly realize that it's not the way to get rich. Keep doing it anyway for the experience, because the increased stamina will come in handy. If you want to improve your team, there's basically two ways to do so: Find players in the auction house or buy pro packs. Pro packs are a fun way to get new players and you'll get the occasional elite player or maybe even legend. You can use the remaining bronze/silver/gold players from the pack to put into trophy sets, at which point you can sell the trophies on the auction house, which allows you to buy new pro packs. The pro pack circle is a good way to constantly improve your team. Playing a lot of events like Game Changers, Free Agents and Veterans will also give you some good elite players to improve your team.
When you're ready to take the step into the auction house, you'll quickly realize that it's pretty straight forward. Use the Search Filter to find the players/collectibles you want and for the right price. Buying players/collectibles just when they're released is often refereed to as 'sniping'. When an item is put up for auction, it will be visible at a certain point every 5 minutes. This is often 9;40, 9;45, 9;50 or 9;41, 9;46, 9;51 etc. depending on the time of day. Keep punching the refresh button until you see the new cards up for auction. If you feel like you're getting beat to the punch when bidding, that's no coincidence. There are thousands of other players clicking on the same time, and also another thousand bots that'll do the same. Research the auction house for cards that you think you can make a profit off. It's all about selling the cards at a higher price than what you paid for them, but keep in mind the 10% auction house fee, which is deducted at the end of each sale. If you want further inspiration read my earlier post about strategies and have fun playing.


How to make coins in Madden Mobile 2016

Making coins in Madden Mobile is quite easy if you know how to work the marked. Here is a few tips how to make coins
Making the big coins
Profiting off seasonal promotions and special events:
Marked awareness and anticipation is key to making huge profits. Keep yourself updated on upcoming promotions and events. Much of the information can be found on various forums such as Muthead or /r/MaddenMobileForums. Many cards are widely available during certain events, but become rare once promotions end, and thereby increasing the value. Other promotions require certain pre existing cards, which will increase once the event starts.
For instance, it was widely speculated that the team MVP cards would require elite trophies. Before the event began, elite trophies were selling for 8k, but once the event began, they were selling for 15 to 30k. Having stacked 100 elite trophies would allow you to build 98 Deion Sanders, which sold for more than 3mil at the time of release, even though the 100 elite trophies only cost about 800k.
Likewise, the road to the Playoffs road signs were in high supply during its first stint, and Signature players were easy to build. Many of the Signature players were selling for 100-200k despite their high rating. But as the events ended and the supply of signs were cut off, the signs started to increase in price significantly. Be aware that players that are built on limited time events will likely only increase in value.
Sniping elites
Sniping is difficult when it comes to high end cards, because you're competing with hundreds of other players and thousands of bots. But should you happen to stumble upon a great deal, then you're standing to make a big profit. The only way to make this work efficiently is to outsmart everyone else by having a good filter.

Slow - but consistent - coin making
The slow way of making coins requires you to put in the time and work. There are several ways to make coins slowly, but without having to risk anything and knowing that you're slowly building your bank. There are many great ways to do so, and here's a few
Trophy Packs
6 and 10 trophy packs are a great way to make coins, but this method requires you to be aware of the fluctuating marked prices of trophies, and adjusting your BIN limit for players. Currently, silver trophies sell for about 1.5-2k while golds sell for about 4k. In my experience, this allows you to buy silver players for 400 each, or golds for 700 to make a steady profit. Buying a high volume of players in the auction house can be a pain in the butt, so it requires a lot of time and finger strength to bid on or snipe these players. My experience is that about 30 minutes work profits about 30 to 60 k.
Another option is to buy a whole lot of bronze players for 100 (you wont have to compete with anyone to get them) and make the 2 trophy pack (or alternatively, turn them into silvers) and hope for some luck.
Buying and reselling high volume items
Some items, mainly trophies, are always on high demands. Sniping these items are quite easy because of the large volume available. Set the BIN price 500-100 lower than what you know you can sell them for.
Live event grinding
Grind all the weekly live events (Game changers, Veterans, Free agents, Trophy event, road to riches, road to the ring etc.). Road to the ring guarantees you elite players that you can sell for a good buck while game changers, vets and free agents have a decent drop rate of elites that sell well. Trophy events and road to riches can be frustrating, but will give you a small profit by the end of the day. The live events also gives you a good amount of exp, and remember that leveling up gives a good amount of coins.